Mana rocks are a cornerstone of fast and efficient Magic: The Gathering decks. These artifacts, dedicated to mana production, provide the crucial ramp and color fixing needed to cast powerful spells ahead of the curve. Whether you’re building a Commander deck, tuning a Pioneer list, or exploring the depths of Modern, understanding and utilizing mana rocks is key to success. This guide dives deep into the world of Mtg Mana Rocks, categorizing them by mana value and function to help you optimize your mana base and dominate your games.
Zero Mana Rocks: The Fastest Acceleration
Zero mana rocks are the pinnacle of fast mana in Magic: The Gathering. Deploying these artifacts on turn one gives you an explosive start, enabling you to cast significant spells or deploy threats turns ahead of schedule. These are highly sought after in formats like Commander, Vintage, and Legacy for their unparalleled acceleration.
Card Image |
Card Name |
Key Features |
|
Chrome Mox |
Produces colored mana by exiling a colored card from hand. High risk, high reward for explosive starts. |
|
Lotus Bloom |
Suspends for three turns, then provides three mana of any color. Delayed but powerful burst of mana. |
|
Mox Amber |
Taps for one mana of any color among legendary creatures you control. Synergizes with legendary-heavy strategies. |
|
Mox Diamond |
Produces one mana of any color by discarding a land. Land sacrifice for mana acceleration. |
|
Mox Opal |
Taps for one mana of any color if you have at least three artifacts. Artifact synergy for colored mana. |
|
Mox Tantalite |
Cheaper alternative to other Moxen, entering tapped unless cast via cascade or similar effects. |
One Mana Rocks: Early Game Advantage
One mana rocks offer a crucial balance of early ramp and affordability. Deploying these on turn one or two allows you to consistently accelerate into your mid-game threats and maintain mana advantage. They are staples in various formats, providing efficient mana acceleration without the steep cost of zero mana options.
Mana Creation
Card Image |
Card Name |
Key Features |
|
Pyramid of the Pantheon |
Taps for one mana of any color if you control a Desert. Conditional colored mana ramp. |
|
The Enigma Jewel |
Transforms into a land after exploring, providing a delayed land drop. |
|
Sol Talisman |
Taps for one colorless mana and deals 1 damage to you. Fast colorless mana with a minor drawback. |
|
Thran Turbine |
Taps for one colorless mana for each tapped artifact you control. Artifact-centric colorless mana generation. |
Land Fetch
One mana rocks can also provide utility beyond mana production, fetching lands to ensure you hit your land drops and color requirements.
Card Image |
Card Name |
Key Features |
|
Braidwood Sextant |
Pay 2, Sacrifice: Search for a basic land, reveal it, and put it into your hand. Basic land tutoring. |
|
Expedition Map |
Pay 1, Sacrifice: Search for any land card and put it into your hand. Versatile land searching. |
|
Fountainport Bell |
Explore ability that can lead to land ramp or card filtering. |
|
Horizon Spellbomb |
Pay 2, Sacrifice: Draw a card. Pay 1, Sacrifice: Search for a basic land, reveal it, put it into your hand. Land fetch or card draw utility. |
|
Keys to the House |
Connive ability that can lead to land ramp or card filtering. |
|
Ominous Parcel |
Pay 1, Sacrifice: Search for a basic land, reveal it, put it into your hand. Basic land fetch. |
|
Renegade Map |
Pay 1, Sacrifice: Search for a basic land, reveal it, put it into your hand. Basic land fetch. |
|
Traveler’s Amulet |
Pay 1, Tap, Sacrifice: Search for a basic land, put it onto the battlefield tapped. Basic land fetch to battlefield. |
|
Wanderer’s Twig |
Pay 1, Sacrifice: Search for a basic land, reveal it, put it into your hand. Basic land fetch. |
|
Wayfarer’s Bauble |
Pay 2, Tap, Sacrifice: Search for a basic land, put it onto the battlefield tapped. Basic land fetch to battlefield. |
Cost Reduction & Mana Support
Some one mana rocks offer unique utility beyond basic mana production, such as cost reduction or mana support for specific strategies.
Card Image |
Card Name |
Key Features |
|
Locket of Yesterdays |
Reduces the cost of spells with the same name as cards in your graveyard. Graveyard synergy cost reduction. |
|
Explorer’s Scope |
Look at the top card of your library when equipped creature attacks. If it’s a land, add one mana of any color. Conditional mana ramp based on top card. |
|
Jack-o’-Lantern |
Pay 1, Tap, Sacrifice: Add one mana of any color. Mill one card. Mana and self-mill utility. |
|
Manifold Key |
Untaps target artifact or creature. Mana rock synergy, untapping for repeated mana use. |
|
Moonsnare Prototype |
Channel ability to tap target artifact or creature. Artifact and creature control utility. |
|
Voltaic Key |
Untaps target artifact. Mana rock synergy, untapping for repeated mana use. |
|
Springleaf Drum |
Tap an untapped creature you control: Add one mana of any color that creature could produce. Creature-based mana ramp. |
Color Filtering & Eggs
One mana rocks can also act as color fixing, ensuring you have access to the right colors of mana when you need them. “Eggs” are a subtype of these rocks that replace themselves with a card draw upon sacrificing them, providing card advantage alongside mana filtering.
Card Image |
Card Name |
Key Features |
|
Arcum’s Astrolabe |
Enters with snow mana, taps for one mana of any color. Snow mana and color fixing. |
|
Barbed Sextant |
Pay 1, Sacrifice: Look at target player’s hand. Pay 1, Sacrifice: Add one mana of any color. Mana filtering with peek ability. |
|
Chromatic Sphere |
Pay 1, Sacrifice: Add one mana of any color. Draw a card. Color fixing with card draw. |
|
Chromatic Star |
Pay 1, Sacrifice: Add one mana of any color. Draw a card when put into graveyard from play. Color fixing with delayed card draw. |
|
Mana Cylix |
Pay 1, Sacrifice: Add one mana of any color. Shuffle your graveyard into your library. Color fixing with graveyard recursion. |
|
Terrarion |
Sacrifice: Add one mana of any color. Draw a card. Color fixing with card draw. |
|
Wizard’s Rockets |
Pay 1, Sacrifice: Add one mana of any color. Scry 1. Color fixing with scry utility. |
Eggs Cycle (Color Filtering with Card Draw)
Card Image |
Card Name |
Key Features |
|
Darkwater Egg |
Sacrifice: Add {U} or {B}. Draw a card. Dimir color fixing and card draw. |
|
Mossfire Egg |
Sacrifice: Add {R} or {G}. Draw a card. Gruul color fixing and card draw. |
|
Shadowblood Egg |
Sacrifice: Add {B} or {R}. Draw a card. Rakdos color fixing and card draw. |
|
Skycloud Egg |
Sacrifice: Add {W} or {U}. Draw a card. Azorius color fixing and card draw. |
|
Sungrass Egg |
Sacrifice: Add {G} or {W}. Draw a card. Selesnya color fixing and card draw. |
Two Mana Rocks: The Workhorses of Mana Ramp
Two mana rocks are the most common and versatile category. They strike an excellent balance between cost and mana production, providing a significant ramp in the early to mid-game. These are essential for most Commander decks and see play in various other formats for their reliability and efficiency.
Mana Creation
Card Image |
Card Name |
Key Features |
|
Arcane Signet |
Taps for one mana of each color in your commander’s color identity. Commander staple for color fixing and ramp. |
|
Buried Treasure |
Treasures creation for mana ramp and artifact synergies. |
|
Coldsteel Heart |
Enters tapped, taps for one mana of chosen color. Reliable colored mana ramp. |
|
Colossal Plow |
Transforms into a creature when you control eight or more lands. Early ramp, late-game threat. |
|
Corrupted Grafstone |
Taps for one mana of any color if you have two or more card types in your graveyard. Conditional colored mana ramp, graveyard synergy. |
|
Courier’s Briefcase |
Blitz ability for card draw, taps for colorless mana. Card draw and colorless ramp. |
|
Cryptex |
Clue token generation for card draw and mana ramp via clues. |
|
Dire Mimic |
Transforms into a creature when you roll a 13 or more with a d20. Mana rock that can become a threat. |
|
Fabrication Foundry |
Token generation for artifacts and mana ramp through tokens. |
|
Fellwar Stone |
Taps for one mana of any color shared with an opponent. Political mana ramp, scales with multiplayer. |
|
Implements of Sacrifice |
Sacrifice: Add one mana of any color. Sacrifice outlet with mana production. |
|
Kaleidostone |
Pay 1, Sacrifice: Add one mana of each color. Sacrifice for rainbow mana. |
|
Lotus Blossom |
Enters tapped, taps for one mana of any color. Reliable colored mana ramp. |
|
Mimic |
Transforms into a creature when you roll a 11 or more with a d20. Mana rock that can become a threat. |
|
Obsidian Obelisk |
Taps for one mana of any color, useful for color fixing. |
|
Orb of Dragonkind |
Dragon synergy, taps for red mana, buffs dragons. Tribal mana ramp and support. |
|
Ore-Rich Stalactite |
Treasure generation and mana ramp combined. |
|
Pentad Prism |
Enters with five charge counters, remove a counter for one mana of any color. Burst mana rock for aggressive plays. |
|
Pillar of Origins |
Reduces the cost of creature spells of a chosen creature type. Tribal cost reduction and mana. |
|
Solar Transformer |
Energy generation and mana ramp, synergizes with energy strategies. |
|
Sphere of the Suns |
Enters with three charge counters, remove a counter for one mana of any color. Versatile colored mana over time. |
|
Star Compass |
Taps for one mana of any color a land you control could produce. Color fixing based on your lands. |
|
Three Tree Mascot |
Ward ability and treasure generation provide resilience and mana ramp. |
/ |
Kolvori, God of Kinship // The Ringhart Crest |
Modal DFC, creature or mana rock. Flexible threat or ramp. |
Colorless Mana
Card Image |
Card Name |
Key Features |
|
Ebony Fly |
Flying creature synergy, taps for colorless mana. Creature buff and colorless ramp. |
|
Fractured Powerstone |
Taps for one colorless mana, untaps during each opponent’s untap step. Extra colorless mana in multiplayer. |
|
Grim Monolith |
Taps for three colorless mana, untaps for 4. High colorless mana output, combo potential. |
|
Guardian Idol |
Can become a creature, taps for colorless mana. Flexible mana rock and blocker. |
|
Liquimetal Torque |
Turns target permanent into an artifact, taps for colorless mana. Utility and colorless ramp. |
|
Mind Stone |
Pay 1, Sacrifice: Draw a card. Simple colorless ramp with card draw option. |
|
Prismatic Lens |
Taps for one mana of any color. Colorless mana rock with color fixing. |
|
Spell Satchel |
Learn ability, taps for colorless mana. Card advantage and colorless ramp. |
|
The Irencrag |
Taps for colorless mana and can boost red spells, red mana synergy. |
|
Thought Vessel |
No maximum hand size, taps for colorless mana. Hand size management and colorless ramp. |
Signets, Diamonds & Talismans: Dual-Color Mana Acceleration
For two-color decks, Signets, Diamonds, and Talismans offer efficient colored mana ramp, each cycle with slight variations in their activation or entry conditions.
Signets Cycle (Two-Color Mana)
Card Image |
Card Name |
Key Features |
|
Azorius Signet |
{U}{W}: Add {U}{W}. Azorius color ramp. |
|
Dimir Signet |
{U}{B}: Add {U}{B}. Dimir color ramp. |
|
Rakdos Signet |
{B}{R}: Add {B}{R}. Rakdos color ramp. |
|
Gruul Signet |
{R}{G}: Add {R}{G}. Gruul color ramp. |
|
Selesnya Signet |
{G}{W}: Add {G}{W}. Selesnya color ramp. |
|
Orzhov Signet |
{W}{B}: Add {W}{B}. Orzhov color ramp. |
|
Golgari Signet |
{B}{G}: Add {B}{G}. Golgari color ramp. |
|
Simic Signet |
{G}{U}: Add {G}{U}. Simic color ramp. |
|
Izzet Signet |
{U}{R}: Add {U}{R}. Izzet color ramp. |
|
Boros Signet |
{R}{W}: Add {R}{W}. Boros color ramp. |
Diamonds Cycle (Enters Tapped, Two-Color Mana)
Card Image |
Card Name |
Key Features |
|
Marble Diamond |
Enters tapped, taps for {W}. White mana ramp. |
|
Sky Diamond |
Enters tapped, taps for {U}. Blue mana ramp. |
|
Charcoal Diamond |
Enters tapped, taps for {B}. Black mana ramp. |
|
Fire Diamond |
Enters tapped, taps for {R}. Red mana ramp. |
|
Moss Diamond |
Enters tapped, taps for {G}. Green mana ramp. |
Talismans Cycle (Painless Two-Color Mana)
Card Image |
Card Name |
Key Features |
|
Talisman of Progress |
Taps for {C} or {U} or {W}. Azorius color ramp, colorless option. |
|
Talisman of Dominance |
Taps for {C} or {U} or {B}. Dimir color ramp, colorless option. |
|
Talisman of Indulgence |
Taps for {C} or {B} or {R}. Rakdos color ramp, colorless option. |
|
Talisman of Impulse |
Taps for {C} or {R} or {G}. Gruul color ramp, colorless option. |
|
Talisman of Unity |
Taps for {C} or {G} or {W}. Selesnya color ramp, colorless option. |
|
Talisman of Hierarchy |
Taps for {C} or {W} or {B}. Orzhov color ramp, colorless option. |
|
Talisman of Resilience |
Taps for {C} or {B} or {G}. Golgari color ramp, colorless option. |
|
Talisman of Curiosity |
Taps for {C} or {G} or {U}. Simic color ramp, colorless option. |
|
Talisman of Creativity |
Taps for {C} or {U} or {R}. Izzet color ramp, colorless option. |
|
Talisman of Conviction |
Taps for {C} or {R} or {W}. Boros color ramp, colorless option. |
Land Fetch & Cost Reduction
Two mana rocks can also provide land fetching capabilities or reduce the cost of specific spell types.
Card Image |
Card Name |
Key Features |
|
Armillary Sphere |
Pay 2, Tap, Sacrifice: Search for up to two basic land cards, reveal them, put them into your hand. Multi-land fetch. |
|
Ecologist’s Terrarium |
Channel ability to search for a basic land. Land fetch with channel utility. |
|
Journeyer’s Kite |
Pay 4, Tap: Search for a land card, reveal it, put it into your hand. Repeatable land tutor. |
|
Monument to Perfection |
Phyrexian mana, proliferate synergy, land fetching. Versatile mana rock with proliferate. |
|
Moonsilver Key |
Searches for artifacts or enchantments, versatile tutor. Artifact and enchantment tutor. |
|
Mycosynth Wellspring |
Searches for a basic land when it dies. Delayed land ramp and artifact synergy. |
|
Surveyor’s Scope |
Pay 2, Tap, Sacrifice: Search for a land card with the fewest land types among players, put it onto battlefield tapped. Land ramp based on land types. |
|
Sword of the Animist |
Land ramp when equipped creature attacks. Attack-triggered land ramp. |
|
Catalyst Stone |
Reduces cost of flashbacked instants and sorceries. Flashback spell cost reduction. |
|
Dream Chisel |
Reduces cost of creature spells with a chosen creature type. Tribal creature cost reduction. |
|
Embalmer’s Tools |
Reduces cost of embalm and eternalize abilities. Embalm/Eternalize cost reduction. |
|
Fluctuator |
Reduces cost of cycling abilities. Cycling cost reduction. |
|
Helm of Awakening |
Reduces the cost of all noncreature spells, beneficial to both players. Global noncreature cost reduction. |
Medallions Cycle (Color-Specific Cost Reduction)
Card Image |
Card Name |
Key Features |
|
Pearl Medallion |
Reduces the cost of white spells. White spell cost reduction. |
|
Sapphire Medallion |
Reduces the cost of blue spells. Blue spell cost reduction. |
|
Jet Medallion |
Reduces the cost of black spells. Black spell cost reduction. |
|
Ruby Medallion |
Reduces the cost of red spells. Red spell cost reduction. |
|
Emerald Medallion |
Reduces the cost of green spells. Green spell cost reduction. |
Mana Support & Color Filtering
Card Image |
Card Name |
Key Features |
|
Doubling Cube |
Doubles your mana pool. Mana multiplication for explosive turns. |
|
Galvanic Key |
Untaps target artifact. Mana rock synergy, untapping for repeated mana use. |
|
Energy Refractor |
Energy generation, converts energy to any color mana. Energy synergy and color fixing. |
|
Golden Egg |
Sacrifice: Draw a card, add one mana of any color. Color fixing with card draw. |
|
Guild Globe |
Pay 1, Sacrifice: Draw a card, add one mana of any color. Color fixing with card draw. |
|
Prophetic Prism |
Draw a card upon entry, taps for one mana of any color. Color fixing with immediate card draw. |
Three Mana Rocks: Versatile Mid-Game Ramp
Three mana rocks are crucial for accelerating into the mid-game. They provide a solid mana boost and often come with additional utility or colored mana options, making them valuable in decks that aim to cast powerful spells in the mid to late game.
Mana Creation
Card Image |
Card Name |
Key Features |
|
Agility Bobblehead |
Haste granting and mana ramp for early game aggression. |
|
Altar of the Lost |
Taps for one mana of any color if you control a Human. Human tribal mana ramp. |
|
Altar of the Pantheon |
Lifegain synergy, taps for one mana of any color if you gained life this turn. Lifegain-conditional mana ramp. |
|
Ancient Cornucopia |
Charge counters mechanic for scalable mana ramp over time. |
|
Astrolabe |
Taps for one mana of any color. Simple colored mana ramp. |
|
Bandit’s Haul |
Treasure generation based on combat damage, synergizes with aggressive decks. |
|
Bonder’s Ornament |
Draws cards during each opponent’s upkeep, taps for colorless mana. Card advantage and colorless ramp in multiplayer. |
|
Bounty Board |
Treasure generation based on creature removal, incentivizes interaction. |
|
Carnelian Orb of Dragonkind |
Dragon synergy, taps for red mana, dragon token generation. Tribal mana ramp and creature generation. |
|
Charisma Bobblehead |
Token creature generation and mana ramp, versatile utility. |
|
Chromatic Lantern |
Fixes all lands to tap for any color, taps for one mana of any color. Excellent color fixing and mana ramp. |
|
Coalition Relic |
Stores mana for future turns, taps for two mana of any color. Mana storage and burst potential. |
|
Commander’s Sphere |
Sacrifice: Draw a card, taps for one mana of any color in commander’s colors. Commander color fixing and card draw. |
|
Component Pouch |
Dice rolling mechanic for mana ramp or card draw. |
|
Conversion Apparatus |
Artifact token generation and mana ramp, artifact synergy. |
|
Crowded Crypt |
Zombie synergy, taps for black mana, zombie token generation. Tribal mana ramp and creature generation. |
|
Cultivator’s Caravan |
Crew ability, taps for one mana of any color. Vehicle mana ramp and potential threat. |
|
Cursed Mirror |
Haste, can become a copy of a creature, taps for red mana. Red mana ramp with creature copying utility. |
|
Darksteel Ingot |
Indestructible, taps for one mana of any color. Resilient color fixing and mana ramp. |
|
Decanter of Endless Water |
No maximum hand size, taps for colorless mana. Hand size management and colorless ramp. |
|
Dragon’s Hoard |
Treasure generation based on dragons entering, taps for one mana of any color. Dragon tribal mana ramp and treasure. |
|
Endurance Bobblehead |
Lifegain and mana ramp, useful for sustaining life totals. |
|
Elementalist’s Palette |
Elemental synergy, taps for one mana of any color among elementals you control. Elemental tribal mana ramp. |
|
Eye of Ojer Taq |
Taps for mana based on the number of creatures you control, scales with board presence. |
|
Forger’s Foundry |
Token generation and mana ramp, synergizes with token strategies. |
|
Fountain of Ichor |
Proliferate synergy, taps for colorless mana. Proliferate support and colorless ramp. |
|
Glittering Stockpile |
Treasure generation, taps for colorless mana. Treasure synergy and colorless ramp. |
|
Glistening Sphere |
Poison counters synergy, taps for one mana of any color if you have a poison counter. Poison-conditional colored mana ramp. |
|
Heraldic Banner |
Creature type buff, taps for one mana of chosen color. Tribal buff and colored mana ramp. |
|
Haunted Screen |
Surveillance mechanic and mana ramp combined for information and acceleration. |
|
Honored Heirloom |
Graveyard hate, taps for colorless mana. Graveyard control and colorless ramp. |
|
Hourglass of the Lost |
Time manipulation and mana ramp, useful in time-themed decks. |
|
Inherited Envelope |
The Ring tempts you ability and mana ramp, synergizes with Ring mechanics. |
|
Intelligence Bobblehead |
Card draw and mana ramp, provides card advantage and acceleration. |
|
Jade Orb of Dragonkind |
Dragon synergy, taps for green mana, dragon buff. Tribal mana ramp and creature buff. |
|
Lantern of Revealing |
Surveil ability, taps for colorless mana. Information advantage and colorless ramp. |
|
Lapis Orb of Dragonkind |
Dragon synergy, taps for blue mana, scry ability. Tribal mana ramp and card selection. |
|
Laser Screwdriver |
Versatile utility and mana ramp, adaptable to different situations. |
|
Letter of Acceptance |
Learn ability, taps for one mana of any color. Card advantage and colored mana ramp. |
|
Luck Bobblehead |
Treasure generation and mana ramp based on luck mechanic. |
|
Mana Geode |
Enters tapped, taps for one mana of any color. Simple colored mana ramp. |
|
Manalith |
Taps for one mana of any color. Basic colored mana ramp. |
|
Midnight Clock |
Card draw and shuffle ability, taps for one mana of any color. Card advantage and colored mana ramp. |
|
Misleading Signpost |
Treasure generation based on opponent actions, political mana ramp. |
|
Network Terminal |
Channel ability for card draw, taps for colorless mana. Card draw and colorless ramp. |
|
Patchwork Banner |
Token creature generation and mana ramp, synergizes with go-wide strategies. |
|
Patriar’s Seal |
Legendary creature buff, taps for one mana of any color. Legendary tribal support and colored mana ramp. |
|
Perception Bobblehead |
Card filtering (scry) and mana ramp, improves draw quality and acceleration. |
|
Phial of Galadriel |
Life gain and mana ramp, provides sustain and acceleration. |
|
Phyrexian Altar |
Sacrifice creatures for mana, combo potential and creature-based mana ramp. Sacrifice outlet and mana generation. |
|
Phyrexian Atlas |
Toxic counters synergy, taps for one mana of any color if opponent has a poison counter. Poison-conditional colored mana ramp. |
|
Phyrexian Lens |
Pay 1, Tap: Look at target player’s hand. Pay 1, Sacrifice: Add one mana of any color. Information advantage and mana filtering. |
|
Progenitor’s Icon |
Token creature generation and mana ramp, useful for creature-heavy decks. |
|
Relic of Legends |
Legendary synergy, taps for one mana of any color for each legendary creature you control. Legendary tribal mana ramp. |
|
Replicating Ring |
Snow mana synergy, scales with snow permanents. Snow-based mana ramp. |
|
Skyclave Relic |
Choose two colors, taps for one mana of each chosen color. Two-color mana ramp and fixing. |
|
Sol Grail |
Taps for one mana of any color. Basic colored mana ramp. |
|
Sonic Screwdriver |
Versatile utility and mana ramp, adaptable to various game states. |
|
Spectral Searchlight |
Political mana ramp, gives mana to opponents. Group hug mana ramp. |
|
Spinning Wheel |
Food token generation and mana ramp, synergizes with food strategies. |
|
Staff of Compleation |
Phyrexian mana, versatile activated abilities, mana ramp. Versatile utility and mana ramp. |
|
Strength Bobblehead |
Power boosting and mana ramp for creature-based strategies. |
|
Sunbird Standard |
Token generation and mana ramp, useful for go-wide strategies. |
|
Tangleroot |
Creature-based mana ramp, scales with creatures entering battlefield. Creature-centric mana ramp. |
|
The Celestus |
Day/Night cycle synergy, card draw and lifegain, taps for one mana of any color. Day/Night synergy and colored mana ramp. |
|
Vessel of Endless Rest |
Graveyard recursion and mana ramp, graveyard utility. |
|
Vulshok Factory |
Sacrifice artifacts for mana, artifact-based mana ramp. Sacrifice outlet and mana generation. |
|
Wand of the Worldsoul |
Multicolor synergy, scales mana production with multicolor cards. Multicolor mana ramp. |
Colorless Mana
Card Image |
Card Name |
Key Features |
|
Ashnod’s Altar |
Sacrifice creatures for colorless mana, combo potential and creature-based mana ramp. Sacrifice outlet and mana generation. |
|
Basalt Monolith |
Taps for three colorless mana, untaps for 3. High colorless mana output, combo potential. |
|
Dungeon Map |
Dungeon exploration, taps for colorless mana. Dungeon synergy and colorless ramp. |
|
Hierophant’s Chalice |
Token creature synergy, taps for colorless mana based on tokens. Token-centric colorless mana ramp. |
|
Honor-Worn Shaku |
Legendary permanent synergy, taps for colorless mana when tapping legendary permanent. Legendary-centric colorless mana ramp. |
|
Kyren Toy |
Creature buff and mana ramp combined, supports aggressive strategies. |
|
Magnifying Glass |
Investigate ability, clue token generation, taps for colorless mana. Clue synergy and colorless ramp. |
|
Mana Prism |
Taps for one colorless mana. Simple colorless mana ramp. |
|
Orazca Relic |
Discard a card to draw a card, taps for colorless mana. Card filtering and colorless ramp. |
|
Powerstone Shard |
Scales mana production with number of Powerstone Shards you control. Synergistic colorless mana ramp. |
|
Pristine Talisman |
Lifegain upon tapping for mana, taps for colorless mana. Lifegain and colorless ramp. |
|
Rotating Fireplace |
Versatile utility and mana ramp, adaptable to different situations. |
|
Seer’s Lantern |
Scry ability, taps for colorless mana. Card selection and colorless ramp. |
|
Serum Powder |
Mulligan support, taps for colorless mana. Mulligan utility and colorless ramp. |
|
Shrine of Boundless Growth |
Scales mana production with Forests you control. Forest-centric colorless mana ramp. |
|
Strixhaven Stadium |
Alternative win condition, taps for colorless mana. Win condition utility and colorless ramp. |
|
Transmogrant Altar |
Artifact sacrifice for mana, artifact-based mana ramp. Sacrifice outlet and mana generation. |
|
Unstable Obelisk |
Pay 3, Sacrifice: Add three mana of any color combination. Burst mana rock for color fixing. |
|
Ventifact Bottle |
Scales mana production with cards in hand. Hand size-dependent colorless mana ramp. |
|
Victory Chimes |
Political mana ramp, gives mana to all players during each upkeep. Group hug mana ramp. |
|
Warden of the Wall |
Defender creature synergy, taps for colorless mana. Defensive strategy mana ramp. |
|
Worn Powerstone |
Enters tapped, taps for two colorless mana. Solid colorless mana ramp. |
Crystals Cycle (Three-Color Mana)
Card Image |
Card Name |
Key Features |
|
Savai Crystal |
Taps for {R}{W}{B}. Mardu color ramp. |
|
Ketria Crystal |
Taps for {U}{R}{G}. Temur color ramp. |
|
Indatha Crystal |
Taps for {W}{B}{G}. Abzan color ramp. |
|
Raugrin Crystal |
Taps for {U}{R}{W}. Jeskai color ramp. |
|
Zagoth Crystal |
Taps for {B}{G}{U}. Sultai color ramp. |
Lockets Cycle (Three-Color Mana with Card Draw)
Card Image |
Card Name |
Key Features |
|
Azorius Locket |
{2}, Sacrifice: Draw a card, taps for {U} or {W}. Azorius color ramp and card draw. |
|
Dimir Locket |
{2}, Sacrifice: Draw a card, taps for {U} or {B}. Dimir color ramp and card draw. |
|
Rakdos Locket |
{2}, Sacrifice: Draw a card, taps for {B} or {R}. Rakdos color ramp and card draw. |
|
Gruul Locket |
{2}, Sacrifice: Draw a card, taps for {R} or {G}. Gruul color ramp and card draw. |
|
Selesnya Locket |
{2}, Sacrifice: Draw a card, taps for {G} or {W}. Selesnya color ramp and card draw. |
|
Orzhov Locket |
{2}, Sacrifice: Draw a card, taps for {W} or {B}. Orzhov color ramp and card draw. |
|
Golgari Locket |
{2}, Sacrifice: Draw a card, taps for {B} or {G}. Golgari color ramp and card draw. |
|
Simic Locket |
{2}, Sacrifice: Draw a card, taps for {G} or {U}. Simic color ramp and card draw. |
|
Izzet Locket |
{2}, Sacrifice: Draw a card, taps for {U} or {R}. Izzet color ramp and card draw. |
|
Boros Locket |
{2}, Sacrifice: Draw a card, taps for {R} or {W}. Boros color ramp and card draw. |
Tarkir Monuments Cycle (Three-Color Mana with Creature Buff)
Card Image |
Card Name |
Key Features |
|
Ojutai Monument |
Dragonfly token generation, taps for {W}{U}. Azorius color ramp and token generation. |
|
Silumgar Monument |
Zombie token generation, taps for {U}{B}. Dimir color ramp and token generation. |
|
Kolaghan Monument |
Goblin token generation, taps for {B}{R}. Rakdos color ramp and token generation. |
|
Atarka Monument |
Warrior token generation, taps for {R}{G}. Gruul color ramp and token generation. |
|
Dromoka Monument |
Soldier token generation, taps for {G}{W}. Selesnya color ramp and token generation. |
Banners Cycle (Three-Color Mana with Cycling)
Card Image |
Card Name |
Key Features |
|
Mardu Banner |
Cycling for card draw, taps for {R}{W}{B}. Mardu color ramp and card draw. |
|
Temur Banner |
Cycling for card draw, taps for {U}{R}{G}. Temur color ramp and card draw. |
|
Abzan Banner |
Cycling for card draw, taps for {W}{B}{G}. Abzan color ramp and card draw. |
|
Jeskai Banner |
Cycling for card draw, taps for {U}{R}{W}. Jeskai color ramp and card draw. |
|
Sultai Banner |
Cycling for card draw, taps for {B}{G}{U}. Sultai color ramp and card draw. |
Cluestones Cycle (Three-Color Mana with Clue Generation)
Card Image |
Card Name |
Key Features |
|
Azorius Cluestone |
{2}, Sacrifice: Draw a card, taps for {U} or {W}. Azorius color ramp and clue generation. |
|
Dimir Cluestone |
{2}, Sacrifice: Draw a card, taps for {U} or {B}. Dimir color ramp and clue generation. |
|
Rakdos Cluestone |
{2}, Sacrifice: Draw a card, taps for {B} or {R}. Rakdos color ramp and clue generation. |
|
Gruul Cluestone |
{2}, Sacrifice: Draw a card, taps for {R} or {G}. Gruul color ramp and clue generation. |
|
Selesnya Cluestone |
{2}, Sacrifice: Draw a card, taps for {G} or {W}. Selesnya color ramp and clue generation. |
|
Orzhov Cluestone |
{2}, Sacrifice: Draw a card, taps for {W} or {B}. Orzhov color ramp and clue generation. |
|
Golgari Cluestone |
{2}, Sacrifice: Draw a card, taps for {B} or {G}. Golgari color ramp and clue generation. |
|
Simic Cluestone |
{2}, Sacrifice: Draw a card, taps for {G} or {U}. Simic color ramp and clue generation. |
|
Izzet Cluestone |
{2}, Sacrifice: Draw a card, taps for {U} or {R}. Izzet color ramp and clue generation. |
|
Boros Cluestone |
{2}, Sacrifice: Draw a card, taps for {R} or {W}. Boros color ramp and clue generation. |
Keyrunes Cycle (Three-Color Mana with Activated Ability)
Card Image |
Card Name |
Key Features |
|
Azorius Keyrune |
Becomes a flying creature, taps for {U} or {W}. Azorius color ramp and evasion. |
|
Dimir Keyrune |
Becomes an unblockable creature, taps for {U} or {B}. Dimir color ramp and unblockability. |
|
Rakdos Keyrune |
Becomes a menacing creature, taps for {B} or {R}. Rakdos color ramp and menace. |
|
Gruul Keyrune |
Becomes a trample creature, taps for {R} or {G}. Gruul color ramp and trample. |
|
Selesnya Keyrune |
Becomes a vigilance creature, taps for {G} or {W}. Selesnya color ramp and vigilance. |
|
Orzhov Keyrune |
Becomes a lifelink creature, taps for {W} or {B}. Orzhov color ramp and lifelink. |
|
Golgari Keyrune |
Becomes a deathtouch creature, taps for {B} or {G}. Golgari color ramp and deathtouch. |
|
Simic Keyrune |
Becomes a hexproof creature, taps for {G} or {U}. Simic color ramp and hexproof. |
|
Izzet Keyrune |
Becomes a prowess creature, taps for {U} or {R}. Izzet color ramp and prowess. |
|
Boros Keyrune |
Becomes a double strike creature, taps for {R} or {W}. Boros color ramp and double strike. |
Obelisks Cycle (Three-Color Mana for Shard Colors)
Card Image |
Card Name |
Key Features |
|
Obelisk of Bant |
Taps for {W}{U}{G}. Bant shard color ramp. |
|
Obelisk of Esper |
Taps for {W}{U}{B}. Esper shard color ramp. |
|
Obelisk of Grixis |
Taps for {U}{B}{R}. Grixis shard color ramp. |
|
Obelisk of Jund |
Taps for {B}{R}{G}. Jund shard color ramp. |
|
Obelisk of Naya |
Taps for {R}{G}{W}. Naya shard color ramp. |
Borderposts Cycle (Three-Color Mana with Land Bounce)
Card Image |
Card Name |
Key Features |
|
Fieldmist Borderpost |
Bounce a land, taps for {W}{U}. Azorius color ramp with land drawback. |
|
Mistvein Borderpost |
Bounce a land, taps for {U}{B}. Dimir color ramp with land drawback. |
|
Veinfire Borderpost |
Bounce a land, taps for {B}{R}. Rakdos color ramp with land drawback. |
|
Firewild Borderpost |
Bounce a land, taps for {R}{G}. Gruul color ramp with land drawback. |
|
Wildfield Borderpost |
Bounce a land, taps for {G}{W}. Selesnya color ramp with land drawback. |
Totems Cycle (Three-Color Mana with Activated Ability)
Card Image |
Card Name |
Key Features |
|
Thunder Totem |
Becomes a creature with haste, taps for {R}{W}. Boros color ramp and haste. |
|
Chronatog Totem |
Time Walk ability, taps for {W}{U}. Azorius color ramp and time manipulation. |
|
Phyrexian Totem |
Creature pump ability, taps for {B}{W}. Orzhov color ramp and creature buff. |
|
Foriysian Totem |
Direct damage ability, taps for {R}{B}. Rakdos color ramp and direct damage. |
|
Weatherseed Totem |
Regeneration ability, taps for {G}{U}. Simic color ramp and regeneration. |
Cameos Cycle (Three-Color Mana with Life Gain)
Card Image |
Card Name |
Key Features |
|
Seashell Cameo |
Lifegain, taps for {W}{U}. Azorius color ramp and lifegain. |
|
Drake-Skull Cameo |
Lifegain, taps for {U}{B}. Dimir color ramp and lifegain. |
|
Bloodstone Cameo |
Lifegain, taps for {B}{R}. Rakdos color ramp and lifegain. |
|
Troll-Horn Cameo |
Lifegain, taps for {R}{G}. Gruul color ramp and lifegain. |
|
Tigereye Cameo |
Lifegain, taps for {G}{W}. Selesnya color ramp and lifegain. |
Ramos Cycle (Three-Color Mana with Life Loss)
Card Image |
Card Name |
Key Features |
|
Tooth of Ramos |
Life loss, taps for {W}{U}. Azorius color ramp with life loss. |
|
Eye of Ramos |
Life loss, taps for {U}{B}. Dimir color ramp with life loss. |
|
Skull of Ramos |
Life loss, taps for {B}{R}. Rakdos color ramp with life loss. |
|
Heart of Ramos |
Life loss, taps for {R}{G}. Gruul color ramp with life loss. |
|
Horn of Ramos |
Life loss, taps for {G}{W}. Selesnya color ramp with life loss. |
Land Fetch & Cost Reduction
Card Image |
Card Name |
Key Features |
|
Aerial Surveyor |
Flying creature synergy, land ramp when attacking. Attack-triggered land ramp and evasion. |
|
Archaeomancer’s Map |
Land ramp based on opponent’s land count. Political land ramp, scales with opponents. |
|
Bitterthorn, Nissa’s Animus |
Land ramp and creature buff combined, useful for creature-based strategies. |
|
Gem of Becoming |
Searches for three basic lands. Multi-land tutor for color fixing. |
|
Navigation Orb |
Dungeon exploration, land ramp via dungeon completion. Dungeon synergy and land ramp. |
|
Strata Scythe |
Scales power and toughness with basic lands, land-centric buff. Basic land synergy. |
|
Sword of Hearth and Home |
Land ramp and creature blink when equipped creature attacks. Attack-triggered land ramp and blink. |
|
Bladehold War-Whip |
Reduces cost of artifact creatures, artifact creature cost reduction. |
|
Cloud Key |
Reduces cost of artifact and creature spells. Artifact and creature cost reduction. |
|
Heartstone |
Reduces activated ability costs. Activated ability cost reduction. |
|
Herald’s Horn |
Tribal cost reduction and card draw. Tribal spell cost reduction and card advantage. |
|
Long-Forgotten Gohei |
Reduces cost of spirit spells, spirit tribal cost reduction. |
|
Semblance Anvil |
Reduces cost of spells sharing a card type with exiled card. Conditional spell cost reduction. |
|
Urza’s Incubator |
Reduces cost of creature spells with a chosen creature type. Tribal creature cost reduction. |
Amonkhet Monuments Cycle (Three-Color Mana with Creature Buff)
Card Image |
Card Name |
Key Features |
|
Oketra’s Monument |
Warrior token generation, reduces cost of white creature spells. White creature cost reduction and token generation. |
|
Kefnet’s Monument |
Bird token generation, reduces cost of blue creature spells. Blue creature cost reduction and token generation. |
|
Bontu’s Monument |
Zombie token generation, reduces cost of black creature spells. Black creature cost reduction and token generation. |
|
Hazoret’s Monument |
Human token generation, reduces cost of red creature spells. Red creature cost reduction and token generation. |
|
Rhonas’s Monument |
Naga token generation, reduces cost of green creature spells. Green creature cost reduction and token generation. |
Mana Support & Color Filtering
Card Image |
Card Name |
Key Features |
|
Extraplanar Lens |
Doubles mana from basic lands, powerful but symmetrical mana boost. Global basic land mana doubling. |
|
Inspiring Statuary |
Improvise for nonartifact spells, artifact synergy for spellcasting. Artifact-based improvise enabler. |
|
Pendant of Prosperity |
Political ramp, gives ramp to all players. Group hug mana ramp. |
|
Raiders’ Karve |
Vehicle synergy, mana ramp based on power of crewed creature. Vehicle-centric mana ramp. |
/ |
Jorn, God of Winter // Kaldring, the Rimestaff |
Modal DFC, creature or mana rock. Flexible threat or ramp with snow synergy. |
|
Celestial Prism |
Taps for one mana of any color. Simple colored mana ramp. |
|
Standing Stones |
Taps for one mana of any color. Simple colored mana ramp. |
Four+ Mana Rocks: High-Impact Mana Generation
Mana rocks costing four or more mana are designed for significant mana boosts or unique, powerful effects. They are often game-changers in Commander and other formats, enabling you to cast game-ending spells or establish overwhelming board presence.
Mana Creation
Card Image |
Card Name |
Key Features |
|
Altar of Shadows |
Sacrifice creatures for black mana, creature-based black mana ramp. Sacrifice outlet and black mana generation. |
|
Chromatic Orrery |
Taps for five mana of any color combination, rainbow mana generation. Excellent color fixing and mana ramp. |
|
Coveted Jewel |
Draws three cards upon entry, taps for three mana of any color. Card advantage and colored mana ramp. |
|
Crystal Skull, Isu Spyglass |
Card draw and mana ramp, provides card advantage and acceleration. |
|
Diamond Kaleidoscope |
Taps for one mana of each color among permanents you control. Rainbow mana based on board state. |
|
Empowered Autogenerator |
Scales mana production with turns passed, late-game mana explosion. Turn-scaling colorless mana ramp. |
|
Firemind Vessel |
Planeswalker synergy, taps for one mana of any color among planeswalkers you control. Planeswalker-centric colored mana ramp. |
|
Five Hundred Year Diary |
Time travel mechanic and mana ramp, synergizes with time-themed decks. |
|
Gemstone Array |
Mana storage, converts mana between colors. Mana flexibility and storage. |
|
Gilded Lotus |
Taps for three mana of any color. Powerful colored mana ramp. |
|
Khalni Gem |
Bounce a land, taps for two mana of any color. Two-for-one mana ramp with land drawback. |
|
Lavabrink Floodgates |
Board wipe ability, taps for colorless mana. Board control utility and colorless ramp. |
|
Meteorite |
Direct damage ability, taps for colorless mana. Removal utility and colorless ramp. |
|
Night of the Sweets’ Revenge |
Food token generation for lifegain and mana ramp, synergizes with food strategies. |
|
Nyx Lotus |
Scales mana production with devotion to a color. Devotion-based colored mana ramp. |
|
Paradise Plume |
Suspend ability, delayed colored mana ramp. Delayed but powerful colored mana. |
|
Prismatic Geoscope |
Scales mana production with lands you control of different basic land types. Land diversity-based mana ramp. |
|
Pyromancer’s Goggles |
Copies red instants and sorceries, red spell synergy and mana ramp. Spell copying and red mana ramp. |
|
Sceptre of Eternal Glory |
Faction keyword synergy and mana ramp, synergizes with faction-themed decks. |
|
Relic of Sauron |
The Ring tempts you ability and mana ramp, synergizes with Ring mechanics. |
|
The Great Henge |
Lifegain, card draw, and green mana ramp, powerful value engine. Lifegain, card draw, and green mana. |
|
Throne of Eldraine |
Token creature generation and mana ramp, useful for go-wide strategies. |
|
Timeless Lotus |
Taps for five mana of any color combination, powerful rainbow mana ramp. Excellent color fixing and mana ramp. |
|
Tome of the Guildpact |
Card draw and mana ramp, card advantage utility. |
|
Visage of Bolas |
Discard synergy, taps for one mana of any color when discarding. Discard-conditional colored mana ramp. |
Colorless Mana
Card Image |
Card Name |
Key Features |
|
Blinkmoth Urn |
Scales mana production with artifacts in play, artifact-centric colorless mana ramp. Artifact-heavy strategy mana ramp. |
|
Dreamstone Hedron |
Card draw upon sacrifice, taps for three colorless mana. Card draw and colorless ramp. |
|
Hedron Archive |
Card draw upon sacrifice, taps for two colorless mana. Card draw and colorless ramp. |
|
Ichor Elixir |
Lifegain and mana ramp, provides sustain and acceleration. |
|
Krark-Clan Ironworks |
Sacrifice artifacts for colorless mana, artifact-based combo enabler. Sacrifice outlet and mana generation. |
|
Sarevok’s Tome |
Card draw and mana ramp, card advantage utility. |
|
Sisay’s Ring |
Legendary synergy, scales mana production with legendary permanents. Legendary-centric colorless mana ramp. |
|
Stonespeaker Crystal |
Landfall synergy, land ramp based on lands entering battlefield. Landfall-triggered colorless mana ramp. |
|
The Mightstone and Weakstone |
Card draw and creature protection, taps for two colorless mana. Utility and colorless ramp. |
|
Thran Dynamo |
Taps for three colorless mana, high colorless mana output. Powerful colorless mana ramp. |
|
Ur-Golem’s Eye |
Scales mana production with artifacts you control, artifact-centric colorless mana ramp. Artifact-heavy strategy mana ramp. |
Mana Batteries Cycle (Four+ Mana with Charge Counters)
Card Image |
Card Name |
Key Features |
|
White Mana Battery |
Charge counter mechanic, potential for high white mana output over time. Charge-based white mana ramp. |
|
Blue Mana Battery |
Charge counter mechanic, potential for high blue mana output over time. Charge-based blue mana ramp. |
|
Black Mana Battery |
Charge counter mechanic, potential for high black mana output over time. Charge-based black mana ramp. |
|
Red Mana Battery |
Charge counter mechanic, potential for high red mana output over time. Charge-based red mana ramp. |
|
Green Mana Battery |
Charge counter mechanic, potential for high green mana output over time. Charge-based green mana ramp. |
Cost Reduction & Mana Support
Card Image |
Card Name |
Key Features |
|
Mana Matrix |
Reduces cost of all spells, global spell cost reduction. |
|
Mindsplice Apparatus |
Proliferate synergy, reduces cost of spells with proliferate. Proliferate spell cost reduction. |
|
Planar Gate |
Reduces cost of spells with converted mana cost 6 or greater. High-CMC spell cost reduction. |
|
Seal of the Guildpact |
Reduces cost of multicolor spells. Multicolor spell cost reduction. |
|
Stone Calendar |
Reduces cost of spells cast on specific turns. Turn-conditional spell cost reduction. |
|
The Immortal Sun |
Card draw, planeswalker buff, prevents planeswalker activation by opponents, taps for colorless mana. Multifaceted value engine and colorless ramp. |
|
Urza’s Filter |
Mana filtering, converts colorless mana to colored mana. Colorless to colored mana conversion. |
|
Caged Sun |
Doubles mana of chosen color, creature buff of chosen color. Color-specific mana doubling and creature buff. |
|
Charmed Pendant |
Card selection, filters draws to spells or lands. Card selection utility. |
|
Clock of Omens |
Untaps artifacts, artifact untapping synergy. Artifact-based untapping utility. |
|
Forsaken Monument |
Colorless creature buff and lifegain, colorless strategy support. Colorless creature buff and lifegain. |
|
Gauntlet of Might |
Red mana doubling and creature buff, red strategy support. Red mana doubling and creature buff. |
|
Gauntlet of Power |
Color-specific mana doubling and creature buff. Color-specific mana doubling and creature buff. |
|
Horizon Stone |
Mana retention between turns, mana smoothing utility. Mana retention utility. |
|
Ice Cauldron |
Spell storage and mana ramp, complex utility card. Spell storage and mana utility. |
|
Storm Cauldron |
Land management and mana disruption, complex utility card. Land control and disruption utility. |
X Mana Rocks: Scalable Mana Investment
X mana rocks allow you to invest variable amounts of mana for scalable mana production, offering flexibility and late-game mana sinks.
Mana Creation
Card Image |
Card Name |
Key Features |
|
Astral Cornucopia |
Scalable mana rock, mana production scales with mana spent. Variable mana investment. |
|
Jeweled Amulet |
Stores mana for later turns, mana storage utility. Mana storage for later use. |
Transform Mana Rocks: Dual-Natured Artifacts
These unique mana rocks start as artifacts but transform into lands, offering a delayed but guaranteed land drop and mana source.
Front Card Image |
Back Card Image |
Card Name |
Key Features |
|
|
Azor’s Gateway // Sanctum of the Sun |
Looting ability, transforms into a powerful mana-doubling land. Card filtering and powerful land transformation. |
|
|
Conqueror’s Galleon // Conqueror’s Foothold |
Defensive vehicle, transforms into a land that taps for any color. Defensive utility and color fixing land. |
|
|
Dowsing Dagger // Lost Vale |
Attack trigger to transform into a land that produces extra mana. Attack-triggered land transformation with extra mana. |
|
|
Primal Amulet // Primal Wellspring |
Spell cost reduction, transforms into a land that copies instants and sorceries. Spell cost reduction and spell copying land. |
|
|
Thaumatic Compass // Spires of Orazca |
Defensive artifact, transforms into a powerful defensive land. Defensive utility and powerful land transformation. |
|
|
Treasure Map // Treasure Cove |
Treasure generation, transforms into a land that generates treasures. Treasure synergy and treasure-generating land. |
Conclusion: Harnessing the Power of Mana Rocks
Mana rocks are indispensable tools in Magic: The Gathering, providing the mana acceleration and color fixing necessary for competitive play. From the explosive starts offered by zero mana rocks to the powerful ramp of higher-cost options, understanding and utilizing mana rocks is crucial for building efficient and powerful decks in any format. By carefully selecting the right mana rocks for your strategy and color identity, you can gain a significant advantage and unlock the full potential of your Magic: The Gathering decks. Explore the diverse world of mana rocks and discover how these artifacts can elevate your gameplay to new heights.